em. prof. Ronald Soetaert
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Parental acceptance of digital game-based learning
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- Journal Article
- A1
- open access
From counter-strike to counter-statement: using Burke's pentad as a tool for analysing video games
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- Journal Article
- A1
- open access
Science fiction and a rhetorical analysis of the 'literature myth'
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- Journal Article
- A1
- open access
A case study in discourse analysis of 'community arts' in cultural policy and the press
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Intermediality as cultural literacy and teaching the graphic novel
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- Journal Article
- A1
- open access
Video games as equipment for living
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What happens off the field? Proposing a rhetorical approach of the affinity spaces surrounding games
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State-of-the-Art report on studies of literacy and learning in and through social media: on studies of literacy and learning in and through social media
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Games: retoriek van verhaal & spel
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- Journal Article
- A4
- open access
Verhalen als gereedschap
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From Counter-Strike to Counter-Statement: Using Burke’s Pentad as a Tool for Reflecting on Video Games
(2010) -
Students' perceptions about the use of video games in the classroom
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Narrative and Rhetoric in Social Work Education
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Film choices for screening literacy: the 'Pygmalion template' in the curriculum as contact zone
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The rhetorical construction of the nation in education: the case of Flanders