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The psychgeist of pop culture : Marvel Cinematic Universe
Rowan Daneels (UGent) and Alexander Vandewalle (UGent)(2025) -
Animating a plausible past : perceived realism and sense of place influence entertainment of and tourism intentions from historical video games
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- Journal Article
- A1
- open access
Enjoying my time in the Animus : a quantitative survey on perceived realism and enjoyment of historical video games
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- Journal Article
- A2
- open access
The Digital Game Analysis Protocol (DiGAP) : introducing a guide for reflexive and transparent game analyses