Frederik De Grove
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Tapping into the field of foreign language learning games
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Envisioning the other: a grounded exploration of social roles in digital game play
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The potential of digital games for empowerment of groups at risk of social and economic exclusion: evidence and opportunity for policy. [1] Report commissioned by the European Commission and prepared by the Institute for Prospective Technologies (IPTS) in collaboration with iMinds.
(2012) -
- Conference Paper
- C1
- open access
Poverty is not a game: behavioral changes and long term effects after playing PING
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Poverty is not a game: behavioral changes and long term effects after playing PING
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State of play of digital games for empowerment and inclusion: a review of the literature and empirical cases
(2012) -
Playing in school or at home? An exploration of the effects of context on educational game experience
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Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education
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- Miscellaneous
- open access
Computerspellen in het onderwijs
(2011) -
- Conference Paper
- C3
- open access
Playing at school, learning at home? Exploring the effects of social context on educational game experience