Cédric Courtois
Show
Sort by
-
The media richness of Flemish teenagers: a multi-method approach to the appropriation of media technologiess
-
The dynamics of multi-screen media consumption in the living room context
-
- Journal Article
- A1
- open access
Communicating creativity on YouTube : what and for whom?
-
The triple articulation of media technologies in teenage media consumption
-
- Journal Article
- A1
- open access
Teenage uploaders on YouTube: networked public expectancies, online feedback preference, and received on-platform feedback
-
Users' (dis)satisfaction with the personalTV application: combining objective and subjective data
-
- Conference Paper
- C1
- open access
Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of warcraft
-
- Conference Paper
- C3
- open access
Why girls play digital games: an empirical study into the relations between gender, motivations and genre
-
- Book Chapter
- open access
Profielen van mediageletterdheid : een exploratie van de digitale vaardigheden van burgers in Vlaanderen
-
Creative do-it-yourself on YouTube: communicating creativity through online video
-
When two worlds finally meet: merging the socio-cognitive perspective on uses-and-gratifications with domestication
-
- Conference Paper
- C1
- open access
Girls will be girls : a study into differences in game design preferences across gender and player types
-
- Conference Paper
- C1
- open access
You are what you play?: a quantitative study into game design preferences across gender and their interaction with gaming habits
-
Audiovisual consumption as the interplay of objects, texts and contexts
-
Triple screen viewing practices: diversification or compartmentalization?
-
- Miscellaneous
- open access
Screenagers: een onderzoek naar het mediagebruik bij jongeren in Vlaanderen: anno 2009
-
Why and how should we measure digital media literacy?
-
Using application programming interfaces for Web 2.0 user research: the case of networked public expectancies and feedback preferences on YouTube
-
Studying audiovisual media consumption in the age of convergence
-
- Conference Paper
- C3
- open access
An evaluation of the potential of Web 2.0 API's for social research
-
- Journal Article
- A1
- open access
The spatial and social context of television-viewing adolescents
-
Het techno-subsysteem van de Vlaamse tiener: keuzes van jongeren in hun gebruik van communicatietechnologieën
-
Het gebruik van communicatietechnologieën door Vlaamse jongeren: een multimethodisch onderzoek
-
- Journal Article
- A1
- open access
New media adoption and usage among Flemish youngsters
-
Sociaal contact in een MMORPG: een exploratief onderzoek naar de motivaties voor het spelen van World of Warcraft vanuit de Uses & Gratifications benadering
-
- Journal Article
- A2
- open access
Adolescents' New Media Literacy in Flanders (Belgium)
-
- Conference Paper
- C1
- open access
'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game
(2010) p.1-32 -
The spatial and social context of television-viewing adolescents
-
- Conference Paper
- C3
- open access
Playing a Self: an Exploration into the Effect of Avatar Identification on Gamer Ratings of Self, Ideal Self and Avatar Personality in MMORPGs
(2010) -
Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMORPGs
-
Why Girls Play Video Games: a Gender-Comparative Study into the Motivations for and Attitudes towards Playing Video Games
(2010) -
- Book Chapter
- open access
Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context
-
Youngsters and their mediated bedrooms: a sociodemographic analysis of differences in ownernship and use of new information technologies
(2010) p.207-214 -
Adolescents' New Media Literacy in Flanders
(2010) -
Evaluating a recommendation application for online video content: an interdisciplinary study
-
YouTube and Adolescents: Uploaders’ assessement of their expected public and received online feedback
(2010) -
Flemish Teenagers' Media Richness: A multi-method approach to the appropriation of media technologies
(2010) -
- Journal Article
- A2
- open access
Funding the digitisation and unlocking of analogue audiovisual public service content: a look into Flanders and The Netherlands
-
Differences amongst Flemish users and non-users of social network sites
-
Harnessing implicit and explicit user feedback for the evaluation of a Facebook application
-
- Conference Paper
- C1
- open access
'/Y WoW': een exploratief onderzoek naar de motivaties voor het spelen van MMORPG's bij 1691 World of Warcraft spelers
-
- Conference Paper
- C1
- open access
Freewheelers, solo- en social competers: een driewegsclassificatie van heavy gamers op basis van een vijfdimensionele gameflow-schaal
-
Digimeter : mediatechnologie- en ICT-gebruik in Vlaanderen : wave 1 : mei - augustus 2009
(2009) -
Closing the participation gap: some theoretical perspectives on creating user involvement
-
YouTube: sharing AV content as a collective effort
-
Gratifications and seeding behavior of online adolescents
-
Unlocking cultural heritage: a bottom-up approach
-
Internetgebruik bij jongeren: uses & gratifications in een web 2.0-context
(2009)