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- Journal Article
- A1
- open access
A user-centric evaluation of context-aware recommendations for a mobile news service
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The Social Use of Media, Helena Bilandzic, Geoffroy Patriarche and Paul Traudt (eds) (2012)
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- Conference Paper
- C3
- open access
Serendipitous news consumption: a mixed-method audience-centred study on mobile devices
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A qualitative study about the implementation of tablet computers in secondary education: the teachers' role in this process
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Mobile learning in secondary education: teachers’ and students' perceptions and acceptance of tablet computers
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Tailored to fit? Implicit and explicit user evaluations of algorithm-based mobile news
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Measuring 'over-the-top' audiences: on the potential of alternative measurement techniques
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- Journal Article
- A1
- open access
The role of socio-spatial context in the habit-goal interface of audiovisual media consumption
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- Journal Article
- A1
- open access
Student acceptance of tablet devices in secondary education: a three-wave longitudinal cross-lagged case study
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Cross-media use: unfolding complexities in contemporary audiencehood
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Conceptualising the spatial dimension of 'the culture of everyday life' in light of the growing mobile use of connected media
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Adolescents' differential sources and means for mediated civic participation: a multi-dimensional conceptual and empirical exploration
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Young peoples' sharing on cultural participation on social media: a fruitful venue for research on colliding online social and cultural capital?
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Social support as a key factor in digital inequalities: the necessity of including social networks in the inequalities research agenda
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News personalization: the value of mobile news recommendations
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At your (public) service: a radical audience perspective on seniors' news repertoires
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Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of Warcraft
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- Journal Article
- A1
- open access
Internet skills, sources of support and benefiting from internet use
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- Journal Article
- A1
- open access
Composition and role of convergent technological repertoires in audiovisual media consumption
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Audiences as publics: tweeting with the television on
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Privacy protection behavior of adolescents: a comparison between social network and networking sites
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- Conference Paper
- C1
- open access
Adolescents' privacy on social network sites: an investigation of predictors of privacy protection behavior
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An evaluation of the potential of Web 2.0 APIs for social research
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- PhD Thesis
- open access
The triple articulation of audiovisual media technologies in the age of convergence
(2013) -
The triple articulation of media technologies and its appropriation in technical discussions
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Q methodology as a facilitator of comparative research: exploring landscapes of news consumption cross-nationally
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Benefiting form sharing on social network media: a social-ethnic comparative study in Flanders
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Push or pull? A longitudinal survey study on the acceptance of tablets in secondary education
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Viewers on the intersection of the private and the public: the hybrids of Twitter talk on a Flemish current affairs program
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Mobile learning in secondary education: perceptions and acceptance of tablets of teachers and pupils
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'Mom, can I share our holiday pictures on Facebook?': parenting styles and youngsters' social media literacy
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Using APIs in social scientific analysis of Big Data: methodological and ethical challenges
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The triple articulation of media technologies in audiovisual media consumption
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Uploaders' definitions of the networked public on YouTube and their feedback preferences: a multimethod approach
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- Journal Article
- A1
- open access
Meerdere schermen in de huiskamer: een onderzoek naar simultaan mediagebruik
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When two worlds meet: an inter-paradigmatic mixed method approach to convergent audiovisual media consumption
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Understanding today's convergent news media consumption through a triple articulation lens
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Understanding changing news environments: a comparative analysis of national landscapes of news media consumption
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- Conference Paper
- C3
- open access
The remediation of television consumption: audience conversation on Twitter
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Everyday life in (front of) the screen: the consumption of multiple screen technologies in the living room context
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Second screen applications and tablet users: constellation, awareness, experience, and interest
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Context and the habit-goal interface in audiovisual media consumption: an inter-paradigmatic approach
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The composition and role of convergent technology repertoires in audiovisual media consumption
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- Journal Article
- A2
- open access
Technological convergence in audiovisual media technologies
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Internet skills and support matter: the relationship between skills, sources of support and beneficial internet use
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- Conference Paper
- C1
- open access
Social network profiles as information sources for adolescents' offline relations
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Player identification in online games: validation of a scale for measuring identification in MMOGs
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- Journal Article
- A1
- open access
Social network profiles as information sources for adolescents' offline relations
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Teenagers' use of uncertainty reduction strategies on social network sites in the offline network
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Kwantitatief onderzoek en kwetsbare groepen: naar het representatief insluiten van verborgen of moeilijk bereikbare groepen
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The media richness of Flemish teenagers: a multi-method approach to the appropriation of media technologiess
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The dynamics of multi-screen media consumption in the living room context
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- Journal Article
- A1
- open access
Communicating creativity on YouTube : what and for whom?
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The triple articulation of media technologies in teenage media consumption
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- Journal Article
- A1
- open access
Teenage uploaders on YouTube: networked public expectancies, online feedback preference, and received on-platform feedback
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Users' (dis)satisfaction with the personalTV application: combining objective and subjective data
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- Conference Paper
- C1
- open access
Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of warcraft
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- Conference Paper
- C3
- open access
Why girls play digital games: an empirical study into the relations between gender, motivations and genre
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- Book Chapter
- open access
Profielen van mediageletterdheid : een exploratie van de digitale vaardigheden van burgers in Vlaanderen
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Creative do-it-yourself on YouTube: communicating creativity through online video
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When two worlds finally meet: merging the socio-cognitive perspective on uses-and-gratifications with domestication
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- Conference Paper
- C1
- open access
Girls will be girls : a study into differences in game design preferences across gender and player types
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- Conference Paper
- C1
- open access
You are what you play?: a quantitative study into game design preferences across gender and their interaction with gaming habits
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Audiovisual consumption as the interplay of objects, texts and contexts
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Triple screen viewing practices: diversification or compartmentalization?
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- Miscellaneous
- open access
Screenagers: een onderzoek naar het mediagebruik bij jongeren in Vlaanderen: anno 2009
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Why and how should we measure digital media literacy?
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Using application programming interfaces for Web 2.0 user research: the case of networked public expectancies and feedback preferences on YouTube
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Studying audiovisual media consumption in the age of convergence
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- Conference Paper
- C3
- open access
An evaluation of the potential of Web 2.0 API's for social research
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- Journal Article
- A1
- open access
The spatial and social context of television-viewing adolescents
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Het techno-subsysteem van de Vlaamse tiener: keuzes van jongeren in hun gebruik van communicatietechnologieën
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Het gebruik van communicatietechnologieën door Vlaamse jongeren: een multimethodisch onderzoek
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- Journal Article
- A1
- open access
New media adoption and usage among Flemish youngsters
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Sociaal contact in een MMORPG: een exploratief onderzoek naar de motivaties voor het spelen van World of Warcraft vanuit de Uses & Gratifications benadering
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- Journal Article
- A2
- open access
Adolescents' New Media Literacy in Flanders (Belgium)
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- Conference Paper
- C1
- open access
'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game
(2010) p.1-32 -
The spatial and social context of television-viewing adolescents
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- Conference Paper
- C3
- open access
Playing a Self: an Exploration into the Effect of Avatar Identification on Gamer Ratings of Self, Ideal Self and Avatar Personality in MMORPGs
(2010) -
Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMORPGs
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Why Girls Play Video Games: a Gender-Comparative Study into the Motivations for and Attitudes towards Playing Video Games
(2010) -
- Book Chapter
- open access
Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context
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Youngsters and their mediated bedrooms: a sociodemographic analysis of differences in ownernship and use of new information technologies
(2010) p.207-214 -
Adolescents' New Media Literacy in Flanders
(2010) -
Evaluating a recommendation application for online video content: an interdisciplinary study
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YouTube and Adolescents: Uploaders’ assessement of their expected public and received online feedback
(2010) -
Flemish Teenagers' Media Richness: A multi-method approach to the appropriation of media technologies
(2010) -
- Journal Article
- A2
- open access
Funding the digitisation and unlocking of analogue audiovisual public service content: a look into Flanders and The Netherlands
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Differences amongst Flemish users and non-users of social network sites
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Harnessing implicit and explicit user feedback for the evaluation of a Facebook application
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- Conference Paper
- C1
- open access
'/Y WoW': een exploratief onderzoek naar de motivaties voor het spelen van MMORPG's bij 1691 World of Warcraft spelers
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- Conference Paper
- C1
- open access
Freewheelers, solo- en social competers: een driewegsclassificatie van heavy gamers op basis van een vijfdimensionele gameflow-schaal
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Digimeter : mediatechnologie- en ICT-gebruik in Vlaanderen : wave 1 : mei - augustus 2009
(2009) -
Closing the participation gap: some theoretical perspectives on creating user involvement
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YouTube: sharing AV content as a collective effort
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Gratifications and seeding behavior of online adolescents
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Unlocking cultural heritage: a bottom-up approach
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Internetgebruik bij jongeren: uses & gratifications in een web 2.0-context
(2009)