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Multi-modal time-of-flight based fire detection
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The ICOCOON virtual meeting room: a virtual environment as a support tool for multipoint teleconference systems
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Parallel deblocking filtering in H.264/AVC using multiple CPUs and GPUs
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Combining texture streaming and run-time generation
(2012) -
Visualizing large image datasets in 3D using WebGL and media fragments
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Parallel deblocking filtering in H.264/AVC using mulitple CPUs and GPUs
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- Conference Paper
- C1
- open access
Real-time animation of human characters with fuzzy controllers
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Multiview video coding using video game context information
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- Journal Article
- A1
- open access
Data-parallel intra decoding for block-based image and video coding on massively parallel architectures
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A new approach to combine texture compression and filtering
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- Conference Paper
- P1
- open access
Real-time visualizations of gigapixel texture data sets using HTML5
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Real-time creation, compression and visualiszation of large texture data sets
(2012) -
Silhouette-based multi-sensor smoke detection: coverage analysis of moving object silhouettes in thermal and visual registered images
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- Conference Paper
- P1
- open access
A look into the future of serious games technology
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- Conference Paper
- P1
- open access
Ultra high definition video decoding with motion JPEG XR using the GPU
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Hybrid path planning for massive crowd simulation on the GPU
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Demo: real-time 3D visualization of multi-camera room occupancy monitoring for immersive communication systems
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- Conference Paper
- P1
- open access
Compressed-domain shot boundary detection for H.264/AVC using intra partitioning maps
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- Conference Paper
- P1
- open access
Immersive video conferencing architecture using game engine technology
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- Conference Paper
- C1
- open access
Future directions for video fire detection