Show
Sort by
-
Multi-modal time-of-flight based fire detection
-
A new approach to combine texture compression and filtering
-
Real-time creation, compression and visualiszation of large texture data sets
(2012) -
- Journal Article
- A1
- open access
Data-parallel intra decoding for block-based image and video coding on massively parallel architectures
-
Parallel deblocking filtering in H.264/AVC using mulitple CPUs and GPUs
-
- Conference Paper
- C1
- open access
Real-time animation of human characters with fuzzy controllers
-
Parallel deblocking filtering in H.264/AVC using multiple CPUs and GPUs
-
The ICOCOON virtual meeting room: a virtual environment as a support tool for multipoint teleconference systems
-
Combining texture streaming and run-time generation
(2012) -
Silhouette-based multi-sensor smoke detection: coverage analysis of moving object silhouettes in thermal and visual registered images
-
- Conference Paper
- P1
- open access
Real-time visualizations of gigapixel texture data sets using HTML5
-
Multiview video coding using video game context information
-
Visualizing large image datasets in 3D using WebGL and media fragments
-
- Conference Paper
- P1
- open access
Immersive video conferencing architecture using game engine technology
-
Hybrid path planning for massive crowd simulation on the GPU