dr. Ann DeSmet
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- Journal Article
- A1
- open access
Physical activity, sedentary behavior, and diet-related eHealth and mHealth research : bibliometric analysis
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The efficacy of the friendly attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial
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Feasibility and usability of an activity monitoring study on sleep, physical activity and sedentary behaviour using Fitbit trackers, ecological momentary assessment and diaries among adults
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Profiles and determinants of combined behaviors of sleep, sedentary time, and physical activity among adolescents and adults
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- Journal Article
- A1
- open access
The effectiveness of asking behaviors among 9-11 year-old children in increasing home availability and children's intake of fruit and vegetables : results from the Squire's Quest II self-regulation game intervention
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- Conference Paper
- C3
- open access
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial
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The Friendly ATTAC game: an intervention aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
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The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
(2016) -
The Friendly ATTAC game: an intervention aimed at adolescent bystander behavior in cyberbullying
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Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? : a meta-analysis