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Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression
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- Conference Paper
- C3
- open access
Modding: Ein Labor im Labor für experimentelle Forschung zu digitalen Spielen
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Comparing apples and oranges? A study into the effects of confounding factors in experimental research on digital games and aggression
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- Conference Paper
- C3
- open access
Leaving the third dimension: cognitive aftereffects of stereoscopic 3D movies
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Research on violence in digital games and the attribution of confounded effects
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Seek and ye shall find: the unstandardized use of the CRTT to measure aggressive behavior
(2011) -
Too fast or too furious? The effects of displayed violence and game speed in first-person shooters on physiological arousal and aggressive behavior
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Testing skill in electronic document use: issues of construct validity