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Won't we scare them?: the impact of communicating uncontrollable risks on the public's perception
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Affective and cognitive reactions towards emerging food safety risks in Europe
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- PhD Thesis
- open access
How to communicate risks to the public? : research on risk communication about the food safety of fresh produce
(2014) -
Risicocommunicatie omtrent voeding en internationale verschillen binnen Europa
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Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of Warcraft
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- Conference Paper
- C3
- open access
Communicating emerging food risks: the impact of 1- or 2-sidedness, vividly presented information and spatial distance on message credibility
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- Journal Article
- A1
- open access
Food safety issues in fresh produce: bacterial pathogens, viruses and pesticide residues indicated as major concerns by stakeholders in the fresh produce chain
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Analyzing consumers' reactions to news coverage of the 2011 Escherichia coli O104:H4 outbreak, using the extended parallel processing model
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Analyzing consumers' reactions on the news coverage of the E. coli 0104:H4 outbreak in 2011, using the Extended Parallel Processing Model
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Player identification in online games: validation of a scale for measuring identification in MMOGs
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Survey conducted by a consumer organization for the presence of bacterial and viral pathogens on high risk fresh produce from the Belgian market
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- Conference Paper
- C1
- open access
Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of warcraft
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- Conference Paper
- C1
- open access
A cross-cultural comparison of emotional and cognitive reactions toward new food safety risks as a consequence of climate change and globalization
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How much threat should be relieved? : the impact of low self-efficacy on food risk perception in a context of climate change and globalization
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- Conference Paper
- C3
- open access
Risk perception towards emerging food safety risks on fresh produce: the impact of governmental trust on evoked fear
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Sociaal contact in een MMORPG: een exploratief onderzoek naar de motivaties voor het spelen van World of Warcraft vanuit de Uses & Gratifications benadering
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- Conference Paper
- C3
- open access
Playing a Self: an Exploration into the Effect of Avatar Identification on Gamer Ratings of Self, Ideal Self and Avatar Personality in MMORPGs
(2010) -
Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMORPGs
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- Conference Paper
- C1
- open access
Iedereen gamet? Een eerste grootschalig onderzoek naar de groeiende groep casual gamers in Vlaanderen
(2010) -
- Conference Paper
- C1
- open access
'/Y WoW': een exploratief onderzoek naar de motivaties voor het spelen van MMORPG's bij 1691 World of Warcraft spelers
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Informatieve website over gaming
(2009)