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- 2024
- Physical Ergonomics Anticipation with Human Motion Prediction (2024) Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.
- Reflective Realities: The effect of Avatar Type and Mirror Dwelling on Presence and Avatar Embodiment in Social VR (2024)
- Identity in Pixels: The Interplay of Personality, Self-Discrepancy, and Avatar Type in Social Virtual Reality Communication (2024)
- 2023
- Algorithmic aversion in a stress-predicting algorithm: How do we feel when technology seems to fail? (2023)
- The impact of eye gaze on social interactions of females in social virtual reality : the mediating role of the uncanniness of avatars and the moderating role of task type (2023) HELIYON. 9(10).
- CaliBrainVR : using psycho-physiological measures to calibrate virtual reality training (2023) 2023 15th International Conference on Quality of Multimedia Experience (QoMEX). p.123-126
- I spy with my AI : the effects of AI-based visual cueing on human operators’ performance and cognitive load in CCTV control rooms (2023) INTERNATIONAL JOURNAL OF INDUSTRIAL ERGONOMICS. 95.
- 2022
- ExperienceDNA : a framework to conduct and analyse user tests in VR (2022) Faculty of Engineering and Architecture Research Symposium 2022 (FEARS 2022), Abstracts.
- Evidence for a two-step model of social group influence (2022) ISCIENCE. 25(9).
- Molecular detection of SARS-COV-2 in exhaled breath at the point-of-need (2022) BIOSENSORS & BIOELECTRONICS. 217.
- Users’ perceptions of a digital stress self-monitoring application : research insights to design a practical innovation (2022) Universal access in human-computer interaction : novel design approaches and technologies : 16th international conference, UAHCI 2022, Proceedings, part I. In Lecture notes in computer science 13308. p.325-341
- Danger, high voltage! Using EEG and EOG measurements for cognitive overload detection in a simulated industrial context (2022) APPLIED ERGONOMICS. 102.
- Ergonomics and safety in the design of industrial collaborative robotics : a systematic literature review (2022) Occupational and environmental safety and health III. In Studies in Systems, Decision and Control 406. p.465-478
- Spaz! The effects of local latency on player actions in an desktop-based exergame (2022) IEEE TRANSACTIONS ON GAMES. 14(4). p.623-631
- 2021
- Can you feel it? Effectiveness of anxiety cues for the design of virtual reality exposure therapy (2021) INTERNATIONAL JOURNAL OF VIRTUAL AND AUGMENTED REALITY. 5(2). p.1-17
- ExperienceDNA : A framework to conduct and analyse user tests in VR using the Wizard-of-Oz methodology (2021) Design, user experience, and usability : design for contemporary technological environments : 10th International Conference, DUXU 2021, held as part of the 23rd HCI International Conference, HCII 2021 : Proceedings : Part III. In Lecture notes in computer science 12781. p.171-186
- Smooth operator : a virtual environment to prototype and analyse operator support in CCTV surveillance rooms (2021) HCI International 2021 - Posters, 23rd HCI International Conference, HCII 2021, Proceedings, Part II. In Communications in computer and information science 1420. p.233-240
- To fit in or to stand out? An eye-tracking study investigating online banner effectiveness in a media multitasking context (2021) JOURNAL OF ADVERTISING. 50(4). p.461-478
- Development and validation of a behavioral video coding scheme for detecting mental workload in manual assembly (2021) ERGONOMICS. 64(1). p.78-102
- Towards measuring cognitive load through multimodal physiological data (2021) COGNITION TECHNOLOGY & WORK. 23(3). p.567-585