- ORCID iD
- 0000-0002-9255-2827
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- Journal Article
- A1
- open access
HCCI tool : a lens to support industrial designers during the conceptualisation of smart products
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- Journal Article
- A1
- open access
Recipe recommendations for individual users and groups in a cooking assistance app
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- Journal Article
- A1
- open access
Enhancing the park experience by giving visitors control over the park's soundscape
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Training to support ePortfolio users : an overview of training initiatives and their outcomes
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- Conference Paper
- C3
- open access
Online asynchronous focus groups : insights on participants' opinions
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Digital game-based learning effectiveness assessment : reflections on study design
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What did you expect? Modelling quality of experience for virtual reality using the repertory grid technique
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- Journal Article
- A2
- open access
Can you feel it? Effectiveness of anxiety cues for the design of virtual reality exposure therapy
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Workplacebased learning and ePortfolio use in post-graduate medical education in flanders (Belgium): What are the perceived needs?
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Holistic assessment of situated cooking interactions : preliminary results of an observational study
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- Conference Paper
- C1
- open access
Characterization of the indoor kitchen soundscape
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Short on time? Context-aware shopping lists to the rescue : an experimental evaluation of a smart shopping cart
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- Conference Paper
- C1
- open access
Design of an ontology for decision support in VR exposure therapy
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360° Video journalism : experimental study on the effect of immersion on news experience and distant suffering
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- Conference Paper
- C1
- open access
Human-computer interaction to human-computer-context interaction : towards a conceptual framework for conducting user studies for shifting interfaces
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Immersive journalism : an experimental study on the effect of 360° video journalism on presence and distant suffering
(2018) -
Evaluating user experience in smart home contexts : a methodological framework
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Do not disturb : psychophysiological correlates of boredom, flow and frustration during VR gaming
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- Conference Paper
- C3
- open access
Immersive journalism: an experimental study on the effect of 360° video journalism on presence and distant suffering
(2018) -
How to (not) nudge customers? Methodological insights from a situated eye-tracking study on the intrusiveness of a location-based shopping assistant in a supermarket