- ORCID iD
- 0000-0002-9255-2827
Show
Sort by
-
- Journal Article
- A1
- open access
HCCI tool : a lens to support industrial designers during the conceptualisation of smart products
-
- Journal Article
- A1
- open access
Recipe recommendations for individual users and groups in a cooking assistance app
-
- Journal Article
- A1
- open access
Enhancing the park experience by giving visitors control over the park's soundscape
-
Training to support ePortfolio users : an overview of training initiatives and their outcomes
-
- Conference Paper
- C3
- open access
Online asynchronous focus groups : insights on participants' opinions
-
Digital game-based learning effectiveness assessment : reflections on study design
-
What did you expect? Modelling quality of experience for virtual reality using the repertory grid technique
-
- Journal Article
- A2
- open access
Can you feel it? Effectiveness of anxiety cues for the design of virtual reality exposure therapy
-
Workplacebased learning and ePortfolio use in post-graduate medical education in flanders (Belgium): What are the perceived needs?
-
Holistic assessment of situated cooking interactions : preliminary results of an observational study
-
- Conference Paper
- C1
- open access
Characterization of the indoor kitchen soundscape
-
Short on time? Context-aware shopping lists to the rescue : an experimental evaluation of a smart shopping cart
-
- Conference Paper
- C1
- open access
Design of an ontology for decision support in VR exposure therapy
-
360° Video journalism : experimental study on the effect of immersion on news experience and distant suffering
-
- Conference Paper
- C1
- open access
Human-computer interaction to human-computer-context interaction : towards a conceptual framework for conducting user studies for shifting interfaces
-
Immersive journalism : an experimental study on the effect of 360° video journalism on presence and distant suffering
(2018) -
Evaluating user experience in smart home contexts : a methodological framework
-
Do not disturb : psychophysiological correlates of boredom, flow and frustration during VR gaming
-
- Conference Paper
- C3
- open access
Immersive journalism: an experimental study on the effect of 360° video journalism on presence and distant suffering
(2018) -
How to (not) nudge customers? Methodological insights from a situated eye-tracking study on the intrusiveness of a location-based shopping assistant in a supermarket
-
Pre-test influences on the effectiveness of digital-game based learning : a case study of a fire safety game
-
- Conference Paper
- C1
- open access
Testing the effectiveness of digital game-based learning in a corporate context : comparison to a passive e-learning approach
(2017) -
Why so serious? A study comparing the cognitive and affective outcomes of arithmetic training with paper exercises and a math game
(2017) -
- PhD Thesis
- open access
Digital game-based learning under the microscope : development of a procedure for assessing the effectiveness of educational games aimed at cognitive learning outcomes
(2016) -
Assessing the effectiveness of digital game-based learning: best practices
-
Cognitive abilities, digital games and arithmetic performance enhancement: a study comparing the effects of a math game and paper exercises
-
Towards a conceptual framework for assessing the effectiveness of digital game-based learning
-
Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay
-
Sharing cultural capital on social media: social background and young people’s online sharing of cultural consumption
-
- Book Chapter
- open access
City Jam wil jongeren al gamend op weg zetten naar een verkeersveilige houding
-
- Conference Paper
- C1
- open access
CityJam wil jongeren al gamend op weg zetten naar een verkeersveilige houding
-
Wait and see? Studying the teacher's role during in-class educational gaming
-
How to evaluate educational games: lessons learned from the evaluation study of Master FIND
-
- Conference Paper
- C3
- open access
Best practices for interdisciplinary research supporting the development of digital games for personal empowerment and social inclusion
-
- Conference Paper
- P1
- open access
Pre-test session impact on the effectiveness assessment of a fire safety game
-
Defining best practices for assessing the effectiveness of digital game-based learning
-
Training cognitive abilities with digital games: comparing the effects of a math game and paper exercises
-
- Conference Paper
- C1
- open access
Games as adaptive learning tools: an effectiveness study
-
Defining effectiveness of digital game-based learning: a socio-cognitive approach
-
- Conference Paper
- P1
- open access
Evaluation of the game development process of a location-based mobile game
-
Measuring effectiveness in digital game-based learning: a methodological review
-
An evaluation of the added value of co-design in the development of an educational game for road safety
-
- Conference Paper
- C3
- open access
From advanced omni-users to sporadic media users: a five-way segmentation of new media usage in Flanders' rapidly changing media environment
-
The city as an inspiration: defining urban youth.
-
- Conference Paper
- C1
- open access
The innovation struggle: panel based living labs to the rescue?
-
Benefiting form sharing on social network media: a social-ethnic comparative study in Flanders
-
- Conference Paper
- C1
- open access
Bottom-up radio: creating a new media format using living lab research
-
- Conference Paper
- P1
- open access
Learning math as you play: comparing arithmetic performance enhancement induced by game play and paper exercises
-
- Conference Paper
- P1
- open access
A systematic literature review of methodology used to measure effectiveness in digital game-based learning
-
- Conference Paper
- P1
- open access
Best practices for deploying digital games for personal empowerment and social inclusion